![]() So far, most of this is similar to the detective work in The Sinking City, but one key addition is disguises. Even then, you'll only get approximate street locations that you need to pinpoint on the map yourself. Others are vague pieces of information that require you to search the local newspaper, police files, or town hall archives to get a name or an address. Some are visual and require you to pin the evidence and then go into visualization mode to gather additional information. As mentioned, two different pieces of evidence may allow you to draw different conclusions, so you must be mindful of where your case is going, but you can change your conclusions as you see fit as long as you have not already incriminated a suspect.ĭifferent clues must be handled in different ways. Everything you collect ends up in your case book and, if relevant, in your mind castle where you can connect pieces of evidence to form conclusions. Solving cases involves listening to witness accounts, questioning suspects, and finding incriminating clues at the crime scene. There were several cases where a piece of evidence determined the guilty party, and even then, there were situations where I was torn on determining the right call.Īt its core, Chapter One satisfies the basic detective game fantasy that I expect from a Sherlock title, and it does it well. Each case is constructed so you can choose different outcomes based on the collected evidence, and cases aren't necessarily black and white, either. On the contrary, as soon as you've completed your first steps, the game leaves you to your own devices, and that works very much in its favor. Most importantly, Chapter One won't hold your hand or spell out solutions to cases. Chapter One takes the general framework from The Sinking City and expands on it with a few intriguing ideas. While story and setting are important for any adventure, detective work is at the heart of a Sherlock game. While the stiff animations impede the title's efforts in telling a compelling story, the narrative is endearing and interesting to follow. The main storyline features a good selection of cases that feel quite different from one another and are fun to solve, while Sherlock's family history provides ample motivation to keep going until you arrive at one of the game's several endings. You constantly walk around town to solve new cases, which provide fodder for Sherlock's memories to unlock more sections of his childhood home and the associated memories. He and his (seemingly imaginary) friend Jon solve local crime cases and unlock memories that eventually construct a clear timeline of what happened to Sherlock and his family on Cordona years ago. The overarching tale revolves around Sherlock returning to the island where he grew up with his mother until her mysterious death. As the name suggests, Chapter One sets the stage for further entries down the line, and it does a good job in functioning as an origin story of sorts. ![]() Instead of gray and depressing London streets, this adventure takes place on the fictional tropical island of Cordona and features a young Sherlock Holmes. I appreciate the fresh tone of Sherlock Holes Chapter One. ![]() Sherlock Holmes Chapter One serves as a reboot of the series for Frogwares, and while it incorporates a lot of what made The Sinking City a great detective game, it doesn't manage to uphold the level of quality elsewhere. While not a perfect game, it successfully introduced an open world and basic combat mechanics that suited its puzzle-solving gameplay loop. After taking a break from its long-running Sherlock Holmes series, it tried its hand at an open-world detective game with The Sinking City. Frogwares takes this to heart with its impressive history of detective adventure games. One of the key pillars of success is to do what you do best, and that applies to everything, including video games.
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